Deadlock Gallius IV Wiki
(→‎Produced Units: Added Deadlock II only note for medic.)
Tag: Visual edit
(→‎Description: Added detail that it is built on landing.)
Tag: Visual edit
 
Line 9: Line 9:
   
 
==Description==
 
==Description==
City Center is a key building in Deadlock. They generate trade and culture. Most importantly, it is the only building capable of producing [[Special Units]].
+
City Center is a key building in Deadlock. They generate trade and culture. Most importantly, it is the only building capable of producing [[Special Units]]. A City Center is built on every colony landing by default, along with [[housing]].
   
 
==Production Rates==
 
==Production Rates==

Latest revision as of 03:16, 8 September 2020


Description[]

City Center is a key building in Deadlock. They generate trade and culture. Most importantly, it is the only building capable of producing Special Units. A City Center is built on every colony landing by default, along with housing.

Production Rates[]

Maximum Production rates are measured for the worker assignment to the building. In this case, 8 workers.

These values do not include bonuses, fast production or racial modifiers.

Resource Production Rate[]

A City Center with 8 Colonists assigned to Trade produces 50 Credits/Turn.

A City Center with 8 Colonists assigned to Culture produces 15 Morale/Turn.

Unit Production Rate[]

A City Center with 8 Colonists on the unit production line produces 25 Labor/Turn.

Produced Units[]

City center is capable of producing special units, namely:

Victory Condition[]

Building City Centers is the Victory Condition known as Manifest Destiny. Prior to planet colonization, interested parties agree on the number of city centers to be constructed.